Here are some examples of educational applications that address automaticity/math fact fluency (all examples can be found on pg. 125 of Assistive Technology in the Classroom):
- FASTT Math - helps students acquire math fact fluency. It assess students' basic facts by measuring response time and then generating customized activities based on the results.
- Timez Attack (Big Brainz) - focuses solely on multiplication facts, teaching the 2 to 12 times tables.
- ArithmAttack - focuses on basic addition, subtraction, multiplication, and division facts. Can customize problems by setting the highest and lowest numbers for students to practice in their area of need.
- Arcademic Skill Builder - helps develop automaticity in addition, subtraction, multiplication, division, integers, fractions, and ratios. Can set custom number ranges to provide targeted practice on area of need. Multiplayer and single-user games are available in this program.
Dell, A., Newton, D., & Petroff, J. (2012). Assistive technology in the classroom. (2nd ed., pp. 3-22). Upper Saddle River: Pearson.
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