Thursday, November 19, 2015

Educational Applications to Address Automaticity/Math Fact Fluency

The Final Report of the National Mathematics Advisory Council (2008) defines automaticity of basic skills as "the fast, accurate, and effortless processing of content information" (p.30). Automaticity is also referred to as math fact fluency (National Council of Teachers of Mathematics, 2000).

Here are some examples of educational applications that address automaticity/math fact fluency (all examples can be found on pg. 125 of Assistive Technology in the Classroom):

  • FASTT Math - helps students acquire math fact fluency. It assess students' basic facts by measuring response time and then generating customized activities based on the results. 
  • Timez Attack (Big Brainz) - focuses solely on multiplication facts, teaching the 2 to 12 times tables.
  • ArithmAttack - focuses on basic addition, subtraction, multiplication, and division facts. Can customize problems by setting the highest and lowest numbers for students to practice in their area of need.
  • Arcademic Skill Builder - helps develop automaticity in addition, subtraction, multiplication, division, integers, fractions, and ratios. Can set custom number ranges to provide targeted practice on area of need. Multiplayer and single-user games are available in this program.


Dell, A., Newton, D., & Petroff, J. (2012). Assistive technology in the classroom. (2nd ed., pp. 3-22). Upper Saddle River: Pearson.

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